specialize in photo-realistic cg:
- hair lookdev w/Houdini , Blender, Maya xGen
- digital modeling (hard surface/creature/environment) w/ Maya
- texture painting w/ Mudbox, ZBrush, Photoshop
- cloth simulation w/ Maya nCloth, Marvelous Designer
- fur simulation w/ Shave and Haircut
- layered shaders and dynamics w/ Maya
Lookdev 3D artist with focus on grooming photorealistic avatars | Synthetic Data.
Hair grooms for photo-real Avatars.
• Generated diverse photorealistic grooms in Houdini and Blender.
• R&D modular hair types system to automate generation of the synthetic groom library.
• Created hair types modules in Houdini to implement procedural hair types dataset generation.
• Completed proof of concept of instant procedural groom method in Houdini to automate synthetic hairstyles dataset generation.
Designer, creative director and producer for the apparel startup.
Designed, sourced, manufactured collections for three consecutive San Francisco Fashion Week shows as well as costumes for two Stanford University students performances.
Completed and presented collections:
- "Birds of Paradise" Winddresser for San Francisco Fashion Week Show.
and in collaboration with Stanford Arts: costumes for the students dance performances.
- "PIRATES & ADMIRALS" ShockFeathers for San Francisco Fashion Week Show.
- "Artemis" ShockFeathers for San Francisco Fashion Week Show.
- 3D Hard Surface Modeler, Texture painter of the environment, buildings, and props.
- Maya dynamics sim for the pavement break
- Maya nCloth sim
Created three-dimensional environments for the San Francisco downtown visualizations c.1906 and c.2012, objects, vehicles, and props with respect to their functionality for animation and dynamics in production. Created specific UV layouts in Maya to use with layered shaders and painted Textures in Photoshop. Incorporated all these elements into the final shot renders.
- 3D Modeling, Texturing, Shading, and Fur grooming
Developed variety of pets looks that were player-controlled characters, created props and other art assets for FooPets games.
Created Hi-res pets for sprites based game and low-res assets for Unity game environment.
Responsible for complete look development, Modeling, UVs, Texturing, Shading, Fur grooming, and manual Unity assets conversion.
- Maya nCloth sim
- Maya nHair sim
Created simulations in Maya for short animations.
- 3D Hard Surface Modeler,
- Digital doubles modeler,
- Environments and Props modeler,
- Cloth & Fur sim TD.
- CG Modeler & Painter on Antz
- CG Modeler on Shrek
"Baseball" and "Decathlon" PC & M2 sports games
- modeling & texturing players
- animation with motion capture data