Ludmila Golynski
Ludmila Golynski
3D artist
San Francisco, United States

Summary

specialize in photo-realistic cg:
- hair lookdev w/Houdini , Blender, Maya xGen
- digital modeling (hard surface/creature/environment) w/ Maya
- texture painting w/ Mudbox, ZBrush, Photoshop
- cloth simulation w/ Maya nCloth, Marvelous Designer
- fur simulation w/ Shave and Haircut
- layered shaders and dynamics w/ Maya

Resume PDF

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Skills

3D ModelingTexturingPaintingArchitectural DesignShadersCloth SimulationHair/Fur SimulationClothing Design3D

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Shave and a Haircut
Shave and a Haircut

Productions

    • Movie
      Earthquake: Evidence of a Restless Planet
    • Year
      2012
    • Role
      3D Hard Surface Modeler, Texture painter, FX sim.
    • Company
      California Academy of Sciences
    • Movie
      A Series of Unfortunate Events
    • Year
      2004
    • Role
      3D Hard Surface and clothing Modeler
    • Company
      Industrial Light & Magic
    • Movie
      Harry Potter and the Prisoner of Azkaban
    • Year
      2004
    • Role
      3D Hard Surface and Creature Modeler
    • Company
      Industrial Light & Magic
    • Movie
      Van Helsing
    • Year
      2004
    • Role
      Creature TD: fur and cloth simulations
    • Company
      Industrial Light & Magic
    • Movie
      Peter Pan
    • Year
      2003
    • Role
      3D Creature Modeler
    • Company
      Industrial Light & Magic
    • Movie
      Pirates of the Caribbean: The Curse of the Black Pearl
    • Year
      2003
    • Role
      3D CG Modeler
    • Company
      Industrial Light & Magic
    • Movie
      Star Wars: Episode II - Attack of the Clones
    • Year
      2002
    • Role
      3D Hard Surface Modeler
    • Company
      Industrial Light & Magic
    • Movie
      Harry Potter and the Chamber of Secrets
    • Year
      2002
    • Role
      3D Hard Surface and Creature Modeler
    • Company
      Industrial Light & Magic
    • Movie
      AI: Artificial Intelligence
    • Year
      2001
    • Role
      3D Hard Surface Modeler
    • Company
      Industrial Light & Magic
    • Movie
      Shrek
    • Year
      2001
    • Role
      3D CG Modeler
    • Company
      DreamWorks Animation
    • Movie
      Antz
    • Year
      1998
    • Role
      3D CG Modeler and Texture Painter
    • Company
      DreamWorks Animation

Experience

  • Technical Artist at Meta Reality Labs
    Sausalito, CA
    February 2022 - February 2024

    Lookdev 3D artist with focus on grooming photorealistic avatars | Synthetic Data.

    Hair grooms for photo-real Avatars.

    • Generated diverse photorealistic grooms in Houdini and Blender.

    • R&D modular hair types system to automate generation of the synthetic groom library.

    • Created hair types modules in Houdini to implement procedural hair types dataset generation.

    • Completed proof of concept of instant procedural groom method in Houdini to automate synthetic​ hairstyles dataset generation.

  • Designer | Producer at Winddresser
    San Francisco, CA, United States of America
    January 2013 - December 2019

    Designer, creative director and producer for the apparel startup.

    Designed, sourced, manufactured collections for three consecutive San Francisco Fashion Week shows as well as costumes for two Stanford University students performances.

    Completed and presented collections:

    - "Birds of Paradise" Winddresser for San Francisco Fashion Week Show.

    and in collaboration with Stanford Arts: costumes for the students dance performances.

    - "PIRATES & ADMIRALS" ShockFeathers for San Francisco Fashion Week Show.

    - "Artemis" ShockFeathers for San Francisco Fashion Week Show.

  • 3d digital artist at California Academy of Sciences
    San Francisco, CA, United States of America
    September 2011 - May 2012

    - 3D Hard Surface Modeler, Texture painter of the environment, buildings, and props.

    - Maya dynamics sim for the pavement break

    - Maya nCloth sim

    Created three-dimensional environments for the San Francisco downtown visualizations c.1906 and c.2012, objects, vehicles, and props with respect to their functionality for animation and dynamics in production. Created specific UV layouts in Maya to use with layered shaders and painted Textures in Photoshop. Incorporated all these elements into the final shot renders.

  • 3d digital artist at FooMojo, Inc
    San Francisco, CA, United States of America
    October 2008 - November 2011

    - 3D Modeling, Texturing, Shading, and Fur grooming

    Developed variety of pets looks that were player-controlled characters, created props and other art assets for FooPets games.

    Created Hi-res pets for sprites based game and low-res assets for Unity game environment.

    Responsible for complete look development, Modeling, UVs, Texturing, Shading, Fur grooming, and manual Unity assets conversion.

  • Creature TD at Lightstream Animation Studios and Hydrogen Whiskey
    El Cerrito, CA, United States of America
    September 2007 - November 2008

    - Maya nCloth sim

    - Maya nHair sim

    Created simulations in Maya for short animations.

  • 3d digital artist at Industrial Light & Magic
    San Rafael, CA, United States of America
    September 2000 - September 2004

    - 3D Hard Surface Modeler,

    - Digital doubles modeler,

    - Environments and Props modeler,

    - Cloth & Fur sim TD.

  • 3d digital artist at DreamWorks Animation
    Palo Alto, CA, United States of America
    June 1997 - July 2000

    - CG Modeler & Painter on Antz

    - CG Modeler on Shrek

  • 3d digital artist at 3DO Games Co.
    Redwood City, CA, United States of America
    March 1995 - February 1997

    "Baseball" and "Decathlon" PC & M2 sports games

    - modeling & texturing players

    - animation with motion capture data