Pets look development for FooPets games

Developed variety of pets looks that were player-controlled characters, created props and other art assets for FooPets games. Hi-res pets were created with goal of stylized realism for the game's target demographic and with consideration of the sprites based game constraints.
Created low-res assets for Unity game environment.
Responsible for complete look development, Modeling, UVs, Texturing, Shading, Fur grooming, and manual Unity assets conversion.
Rigging and animation was done by other members of the FooPets development team.

examples of in game art assets. Halloween special.

example of in game art assets.

example of in game art assets.

Out-worldly creature look experiment.

Out-worldly creature look experiment.