San Francisco 1906 earthquake visualization.
Built, textured environments and props, setup dynamics of the foreground pavement deformation only. Using Maya, UVs, layered shaders, textures, and cloth sim, for California Academy of Sciences Planetarium documentary film "Earthquake" as part of the CAS Visualization team.
San Francisco 1906 earthquake visualization.
Built, textured environments and props, dynamics of the foreground pavement deformation only. Using Maya, UVs, layered shaders, textures, and cloth sim, for CAS Planetarium documentary film "Earthquake"